What is Yate

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Yate stands for '''Y'''et '''A'''nother '''T'''elephony '''E'''ngine, and like the name states it is mainly a telephony engine; while currently focused on <a href="http://www.fcc.gov/voip/">Voice over Internet Protocol (VoIP)</a> and <a href="http://www.webopedia.com/TERM/P/PSTN.html">PSTN</a>, its power lies in its ability to be easily extended. Voice, video, data and instant messenging can all be unified under Yate's flexible routing engine, maximizing communications efficiency and minimizing infrastructure costs for businesses.
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Yate stands for '''Y'''et '''A'''nother '''T'''elephony '''E'''ngine, and like the name states it is mainly a telephony engine; while currently focused on [http://www.fcc.gov/voip/ Voice over Internet Protocol (VoIP)] and [http://www.webopedia.com/TERM/P/PSTN.html PSTN], its power lies in its ability to be easily extended. Voice, video, data and instant messenging can all be unified under Yate's flexible routing engine, maximizing communications efficiency and minimizing infrastructure costs for businesses.
  
Yate can be used as a:
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==Yate usability==
* [[VoIP server|VOIPServer]] - you can see here an overview of Yate as a server.
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* [[Main.VOIPClient|VoIP client]]
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* [[VoIP_Server|VoIP Server]]
* Conference server - with up to 200 channels in a single conference. [[Main.Conference|Here]] you can find a bit about the [[Main.Conference|conference room module]].
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* [[VoIP_Client|VoIP client]]
* VoIP to PSTN gateway - see [[Main.VOIPPSTNGateway|here]] a general description of what this means.
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* [[Yate as a Conference Server|Conference server]] - with up to 200 channels in a single conference.
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* [[VoIP_PSTN_Gateway|VoIP to PSTN gateway]]
 
* PC2Phone and Phone2PC gateway
 
* PC2Phone and Phone2PC gateway
 
* IP Telephony server and/or client
 
* IP Telephony server and/or client
** [[Main.H323GatekeeperAmpMultipleEndpointServer|H.323 gatekeeper]]
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** [[Yate as H323 GateKeeper and YateClient as H323 client|H.323 gatekeeper]]
** [[Main.H323GatekeeperAmpMultipleEndpointServer|H.323 multiple endpoint server]]
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** [[H323_Gatekeeper_And_Multiple_Endpoint_Server|H.323 multiple endpoint server]]
** H.323<->SIP Proxy - [[Main.H323ToSIPSignallingProxy|see]] an explanation on how to configure Yate to do that.
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** [[H323_To_SIP_Signalling_Proxy|H.323<->SIP Proxy]]
** SIP router - [[Main.SIPRouter|here]] are a few words on what features can be done with Yate.
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** [[SIP Router]]
** [[Main.SIPSessionBorderController|SIP session border controller]]
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** [[SIP_Session_Border_Controller|SIP session border controller]]
** [[Main.SIPRegistrationServer|SIP registration server]]
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** [[SIP_Registration_Server|SIP registration server]]
** IAX server and/or client - briefly described [[Main.IAXServerAndClient|here]]
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** [[How to configure Yate as IAX server|IAX Server]]
** Jingle client or server - [[Main.JabberClientWithJingleYateServer|there's]] an example of how to use Yate as both server and client.
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** [[IAX Client]]
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** [[Jabber_Client_With_Jingle_Yate_Server|Jingle client or server]]  
 
** MGCP server (Call Agent)
 
** MGCP server (Call Agent)
 
* ISDN passive and active recorder
 
* ISDN passive and active recorder
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* Prepaid and/or postpaid cards system
 
* Prepaid and/or postpaid cards system
  
The software is [[FrequentlyAskedQuestions|written in C++]] and it supports scripting in various programming languages (such as those supported by the currently implemented PHP, Python and Perl libraries) and even any Unix shell. The PHP, Python and Perl libraries have been developed and made available in order to ease development of external functionalities for Yate.
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== About Yate's software==
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The software is ''written in C++'' and it supports scripting in various programming languages (such as those supported by the currently implemented PHP, Python, Perl and Javascript libraries) and even any Unix shell. The PHP, Python, Perl and Javascript libraries have been developed and made available in order to ease development of external functionalities for Yate.
  
 
Yate is production-ready software and is easily extensible.
 
Yate is production-ready software and is easily extensible.
  
Yate is licensed under the [[http://www.fsf.org/licenses/gpl.html|GPL]].
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== Yate's license==
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Yate is licensed under the [http://www.fsf.org/licenses/gpl.html GPL].
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==Yate's arhitecture==
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The architecture of Yate is based on a message passing system. The architecture can be divided into 4 main parts:
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*  Core, where encapsulations for sockets, threads and others primitives can be found
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*  Message Engine, message related classes, used to exchange data between modules
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*  Telephony Engine, the telephony related classes
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*  Yate Modules, modules extending the functionality of Yate
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Find more about Yate's [[Yate_architecture|architecture]].
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'''See also'''
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* [[A Brief History of Yate]]
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[[Category:Server]] [[Category:Client]] [[Category:Design]]

Latest revision as of 14:42, 4 November 2013

Yate stands for Yet Another Telephony Engine, and like the name states it is mainly a telephony engine; while currently focused on Voice over Internet Protocol (VoIP) and PSTN, its power lies in its ability to be easily extended. Voice, video, data and instant messenging can all be unified under Yate's flexible routing engine, maximizing communications efficiency and minimizing infrastructure costs for businesses.

Contents

[edit] Yate usability

[edit] About Yate's software

The software is written in C++ and it supports scripting in various programming languages (such as those supported by the currently implemented PHP, Python, Perl and Javascript libraries) and even any Unix shell. The PHP, Python, Perl and Javascript libraries have been developed and made available in order to ease development of external functionalities for Yate.

Yate is production-ready software and is easily extensible.

[edit] Yate's license

Yate is licensed under the GPL.

[edit] Yate's arhitecture

The architecture of Yate is based on a message passing system. The architecture can be divided into 4 main parts:

  • Core, where encapsulations for sockets, threads and others primitives can be found
  • Message Engine, message related classes, used to exchange data between modules
  • Telephony Engine, the telephony related classes
  • Yate Modules, modules extending the functionality of Yate

Find more about Yate's architecture.


See also

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