Yate is available for multiple platforms.
There are some official packages released on Yate Download for Windows, MacOS X and Mandriva.
You can find Mandriva Packages under:
- Mageia 4 x86_64: http://yate.null.ro/tarballs/yate5/mga4/x86_64/
- Mandriva 2009.1 x86_64: http://yate.null.ro/tarballs/yate5/mdv2009.1/x86_64/
Unfortunately the Yate package provided in the official Ubuntu repositories are outdated, but there is also PPA for Yate on Launchpad.
- Ubuntu 10.04 - 14.10 https://launchpad.net/~sico
- Ubuntu 10.10 maverick and later https://launchpad.net/~vpol
- Ubuntu 10.04 lucid LTS and later https://launchpad.net/~wildfire
There is a nightly build service for Debian, but note that these builds use the current HEAD revision from official Yate SVN, see WebSVN
You can download Yate Client from the official MacStore or you can download them from Null Team. Yate should work on 10.6+
There is a port http://www.freshports.org/ for yate on FreeBSD, you can find it under
# Old pkg system pkg_add -r yate
# New pkgng system pkg install yate
Null Team provides Windows binary, you can find them under:
Source code is available via Subversion
svn checkout http://voip.null.ro/svn/yate/trunk yate
You can browse the source code or see the latest changes by using the WebSVN.
Building from source
To create the ./configure script you have to change to the sources directory and run ./autogen.sh
NOTE!!! Linux: For your convenience we provide a source RPM from which to build with
To build from SVN you will need autoconf 2.53 or later. For other modules require additional dependencies, please see the documentation for exact details.
- Linux: http://yate.null.ro/tarballs/yate5/yate-5.5.0-1.tar.gz
- Windows: http://yate.null.ro/tarballs/yate5/yate-5.5.0-1.zip
- Source RPM: http://yate.null.ro/tarballs/yate5/yate-5.5.0-1.src.rpm
If you are interested in testing newer features of Yate than are available in released versions, there are nightly binary builds available as.
- Debian (community)
Other platforms: iOS, Android
YateClient can also pe compiled and made to run on iOS or Android. Still, for this to work you would need to build a graphical interface for each platform. Null Team has demo applications that run on both platforms. Contact us for more information.